#include <mui/mui.h>
#include <stdio.h>
#include <stdlib.h>
#include "View.h"
Go to the source code of this file.
Namespaces | |
namespace | std |
Functions | |
void | menucallback (int x) |
Controller contains the loaded Tetrahedrons and the state of all flags. More... | |
void | bcallback (muiObject *obj, enum muiReturnValue r) |
callback for buttons, maps buttons to keyboard commands. More... | |
Variables | |
View | view |
Initialize glut stuff for mui. create mui controller window create button area in window create entry for chunk selection create entry for timestep selection. More... |
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callback for buttons, maps buttons to keyboard commands.
Definition at line 94 of file Controller.C. References View::display, and View::next_step. |
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Controller contains the loaded Tetrahedrons and the state of all flags. holds the buttons entries and menus for tetra controls Definition at line 82 of file Controller.C. |
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Initialize glut stuff for mui. create mui controller window create button area in window create entry for chunk selection create entry for timestep selection. Draw all the buttons. next prev fill mode emphasis line mode vertex view mode colormap, chunk, random, point transparency vertex labels edge length labels zoom in zoom out quit animate faster or slower animation Definition at line 81 of file Controller.C. |